AI Insights · Timothy · July 2025
Top 5 Slime Games on iOS in Belgium: Q2 2025 Performance
Explore the performance trends of top slime games on iOS in Belgium during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the slime game category on iOS in Belgium showed diverse trends in downloads, revenue, and active users. Here's a closer look at how the top apps performed, as reported by Sensor Tower.
PlaySlime: Slime Simulator Game from Slime Simulator Studio saw a varied performance. Weekly downloads peaked at 240 in mid-April, while revenue fluctuated, reaching a high of approximately $207 in late April. The app maintained a consistent base of around 2.4K active users throughout the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced a modest download rate with numbers ranging from 16 to 49 weekly. Revenue was minimal, peaking at $11 in late May. Active users slightly decreased from 403 to 303 over the quarter.
The Super Slime Simulator by Dramaton LTD had a low download activity, with numbers descending to almost zero by mid-June. Active users also decreased, starting at 206 and dropping to 103 by the end of the quarter.
My Talking Slimy: Slime Cat 3D from Pixeland LLC showed a gradual decline in revenue, ending at $24 in late June. Downloads were sporadic, with a notable peak of 43 in late April. Active users remained relatively stable, ranging from 184 to 217.
Finally, Rogue Slime by Mateo Bonnin, a late entrant in the quarter, saw its downloads increase to 53 in the last week of June, with a small revenue of $4.
For more detailed insights and data, visit Sensor Tower.